Mark Sample

Chair & Professor of Film, Media, and Digital Studies

Education

  • Ph.D. University of Pennsylvania
  • M.A. Georgetown University
  • B.S. Miami University

Background

I am a literary scholar whose study of recent American fiction led him to the digital world, where contemporary artists and writers are on the vanguard of experimental literature. My teaching and research has evolved to include software studies, video games, and other forms of algorithmic culture.

My examination of the representation of torture in video games appeared in (2008). In a recent article in (2013) I look "under the hood" of several video games to see what the computer code reveals about the games. My critique of the digital humanities' approach to contemporary literature appears in Debates in the Digital Humanities (University of Minnesota Press, 2012). I also have work in (University of Michigan Press, 2013). As an experiment in procedural intervention, I remixed the entire text of Hacking the Academy as . My most recent project is , a collaboratively written book about creative computing and the Commodore 64 (MIT Press, 2013).

Alongside my research into creative computing I am a practitioner myself. I make digital poems (such as the 100 million stanza ) and algorithmically-generated Twitter bots (such as . I blog at and can be found on Twitter as .

Teaching

DIG 101 - Introduction to Digital Studies
DIG 210 - Data Culture
DIG 215 - Death in the Digital Age
DIG 220 - Electronic Literature
FMS 321 - Interactive Digital Narratives
DIG 340 - Gender and Technology
DIG 350 - History and Future of the Book
DIG 401 - Hacking, Remixing, and Design

In the News

hands touching between a technological barrier
Phone screen with social icons